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Aura Sound Engine

Procedural, 3D-spatial Web Audio. Feature-complete engine, ready for integration.

What it is

Aura is a procedural, 3D-spatial Web Audio sound studio built for InertSpace room-OS sites. Sounds are placed in space, not just faded in and out. Ambient loops emerge from generative layers instead of pre-recorded MP3s. Runs entirely in the browser, no plugins, no external service.

Why it matters

A Room-OS metaphor collapses without spatial audio. If the record shop's turntable sounds the same volume whether you are standing at the counter or across the room, the room isn't a room, it is a poster. Aura is what makes the metaphor actually work.

It is also the reusable audio engine for anything else in the constellation that wants to sound like a place: a TentCities Site that wants ambient audio, an installation, a future community server's welcome scene.

Current state

Where it is right now: the engine itself is feature-complete for its current scope. It's its own project now, separated from the AnalogCircus tree it grew up in. A full internal code review was completed mid-July.

What it is not yet: wired into a public site. The room-OS is where Aura is designed to land, but the actual wiring hasn't happened yet.

What is next: the first real consumer. Either wire Aura into the AnalogCirc.us Navigator (which is where the design was aimed from the start), or ship a standalone demo scene so other InertSpace things can adopt it without needing to read source.

Connections

Designed for the same room-OS pattern that AnalogCirc.us runs on, and would compose naturally into a TentCities Site wanting spatial audio. Standalone repo, so any project can pull it in without hauling in the whole InertSpace stack.